First was added automated Steam directory finder, to mitigate the user's need to type in where the client was installed. The first version included only a simple switching between two save files, where all paths were hard coded into the script, which at the time was written in Python 3 and using the Windows 10 Linux subsystem and bash, making the script not portable at all. The idea for save manager came from having to manually move save folders yourself, if you wanted to have multiple saves with MGSV: The Phantom Pain since the game only has a single save slot builtin, quite a contrast compared to the previous games in series.
0 Comments
Leave a Reply. |